Learn Graphics File Programming with Delphi 3
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Learn Graphics File Programming with Delphi 3

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كود :
Part I - Introduction     Chapter 1 - Introduction         Why This Book?         What’s in Here         What’s Not in Here         Chapter Overview         What’s on the CD-ROM Part II - An Overview of Windows Graphics     Chapter 2 - Windows Graphics Basics         Hardware-based Display Modes             CGA Mode             EGA Mode             VGA Mode             SVGA Mode         The Windows Logical Screen         Creating D Graf Viewer     Chapter 3 - Using and Modifying the Windows System Palette         The Win API Calls             CreatePalette             PaletteIndex             RealizePalette             SelectPalette             SetPaletteEntries         Delphi’s GetPalette Method         A Simple Palette Viewer     Chapter 4 - File Compression Basics         Run-length Encoding             PackBits             PCX RLE         Huffman Encoding         LZW Compression         Arithmetic Encoding         Lossy Encoding             DCT Encoding     Chapter 5 - Dithering and Color Quantization         Early Color Quantization Techniques         Current Color Quantization Techniques             Octree Quantization             Approximate Inverse Color Mapping         Dithering             Threshold Dithering             Error Diffusion Dithering             WinG Dithering Part III - Uncompressed Files     Chapter 6 - The Windows BMP Format         The BMP Format         BMP RLE Compression         Device-Dependence and Device-Independence in the BMP Format         Reading BMP Files         Writing BMP Files     Chapter 7 - The Targa TGA Format         The TGA File Structure         Reading TGA Files         Writing TGA Files Part IV - Run-Length Encoded Files     Chapter 8 - The MacPaint PNTG/MAC Format         Why MacPaint Files When I Have a PC?         The PNTG/MAC File Structure         Reading PNTG/MAC Files         Writing PNTG/MAC Files     Chapter 9 - The PCX Format         The PCX File Structure         Understanding the PCX RLE Compression Formula         Reading PCX Files         Writing PCX Files     Chapter 10 - The GEM IMG Format         Introduction         The IMG File Structure         Reading IMG Files         Writing IMG Files Part V - Dictionary-Based Files     Chapter 11 - The GIF Format         Introduction         The LZW Patent Crisis         The GIF File Structure         Reading GIF Files         Writing GIF Files     Chapter 12 - The PNG Format         Introduction         The PNG File Structure         Reading PNG Files         Writing PNG Files     Chapter 13 - The TIFF Format         Introduction         The TIFF File Structure         TIFF Compression Modes         Reading TIFF Files         Writing TIFF Files Part VI - Other File Formats     Chapter 14 - The JPEG Format         Introduction         The JPEG File Structure         Reading JPEG Files         Writing JPEG Files     Chapter 15 - The FlashPix FPX Format         Introduction         An Overview of Structured Storage         The FPX File Structure         Storing the Actual Image Resolution Data         Reading and Writing FPX Files IndexA

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